The Batch

The Batch:

I won’t bore you or your readers with the technical details on how I built the Batch. What interests me more is the design process. I find detailed accounts of nailing boards together tedious. When you build by eye like me and every other garden variety savage, you measure with your heart, lengths of string and arm spans. Sort of like a bird that has access to power tools. Plans would be useless. CAD even worse. I’ve learned that. Get my drift?

home for the winter

Home for the winter. The Batch sends a plume of smoke over the shed, thorugh the chestnut tree and down the valley.

Your creative process may vary but mine works like this. Doodle on receipts. Write your friends a letter. Send ‘em a sketch of your notion. Drink some whiskey. Smoke your pipe. At least that’s what I do. Napping is good for inspiration. Smart phones aren’t. First thing you should do when tackling a project like this is stomp on your iPhone. All they do is connect you to ideas that have already been built. So you end up cloning what’s been done before. Maybe that doesn’t bother you. It does me.

[I hope I can get to a place like this.]

Source: Tiny House Blog

→ Tail wagging

→ Tail wagging:

Matt Gemmell on skeuomorphism and intuitive design:

Matt, a programmer by trade, addresses the skeuomorphism debate more effectively than most designers I’ve heard arguing about it.

[Here’s my pull quote:]

Children don’t seem to be having problems grasping those concepts, even if Jakob Neilsen thinks they should. They’re not confused by interactive data-surfaces; they’re frustrated when actual, printed content in the physical world doesn’t respond the way they now expect it to.

Intuitiveness has become unhelpfully conflated with familiarity. The reasoning is simple enough: things that are already familiar don’t have to be re-learned, so we assume that they’re more “intuitive”. That’s a big assumption, but we treat it as if it’s fact.

Sometimes, familiar things aren’t as intuitive as they could be, and a new, unfamiliar thing might be more so. Another possibility is that a new thing might be equally intuitive, but also have other benefits which justify its initial unfamiliarity. In either case, intuitiveness cannot be divorced from context.

∞ Permalink

[Spot on.]

Source: Marco.org

Please design me a dog house

Please design me a dog house:

In June of 1956, Frank Lloyd Wright — a man posthumously recognised as “the greatest American architect of all time” by the AIA — received an unusual letter from 12-year-old Jim Berger, a boy looking to commission the design of a home for his dog, Eddie, by the same architect who designed his father’s house 6 years previous. Incredibly, Frank Lloyd Wright agreed and, as seen below, supplied a full set of drawings for “Eddie’s House” the next year. Construction was eventually completed by Jim’s father in 1963.

Eddie hated his new home. It was demolished in 1973.

The full exchange can be found below, along with a photo of the completed dog house. It was the smallest structure ever designed by Frank Lloyd Wright, and possibly the least used.

[Remarkable.]

Source: Letters of Note

Marveling at the existence of the greatest phone ever made.

Marveling at the existence of the greatest phone ever made:

If I tell you the greatest thing about the iPhone 5 is how it “feels,” you’ll accuse me of being a superficial aesthete who cares more for form than function. You don’t care how a phone was built or how it looks; you just want it to work. But I think that argument misses something important about what it means for a phone to “work well”: When you’re holding a device all the time, how it feels affects its functionality. Or, as Steve Jobs might say, how it feels is how it works.

[I know this to be true from objects I craft myself. If people are going to touch it, how it feels is a huge part of how it works. I recently built some objects that were “so nice” that the folks they were built for refused to use them as they were designed. In short, they put a cover on them. An utter failure.]

Why Waiting in Line Is Torture

Why Waiting in Line Is Torture:

Fairness also dictates that the length of a line should be commensurate with the value of the product or service for which we’re waiting. The more valuable it is, the longer one is willing to wait for it. Hence the supermarket express line, a rare, socially sanctioned violation of first come first served, based on the assumption that no reasonable person thinks a child buying a candy bar should wait behind an old man stocking up on provisions for the Mayan apocalypse.

[Great article. Not to be missed by folks who deal with any form of waiting time…]

Time and taste

Time and taste:

Most people don’t have great taste. (And they don’t care, so it doesn’t matter to them.) They usually like tasteful, well-designed products, but often don’t recognize why, or care more about other factors when making buying decisions.

People who naturally recognize tasteful, well-designed products are a small subset of the population. But people who can create them are a much smaller subset.

Taste in product creation overlaps a lot with design: doing it well requires it to be valued, rewarded, and embedded in the company’s culture and upper leadership. If it’s not, great taste can’t guide product decisions, and great designers leave.

No amount of money, and no small amount of time, can buy taste.

[I’m not sure I quite agree with the “People who naturally recognize tasteful, well-designed products are a small subset of the population” line. I think the subset is those who *think* about the design, rather than the more common, “yeah, that works, yeah, I like it” intuitive understanding majority. Since taste is the ability to discern and consider the differences rather than intuit them… The argument here is simple, most people would gravitate toward a better a better design, but they let a whole slew of other factors (what they’ve been told and by whom, and their own biases of many years etc) get in the way. Remove some of this, and the design that works, one that provides a good experience, every time.]

Source: Marco.org